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AI Insights · Timothy · July 2024

Top 5 Educational Games Performance in Guatemala Q2 2024

Explore the performance of the top 5 educational games on a unified platform in Guatemala during Q2 2024, highlighting trends in downloads, revenue, and active users.

Top 5 Educational Games Performance in Guatemala Q2 2024

During the second quarter of 2024, the top 5 educational games in Guatemala showcased noteworthy trends in downloads, revenue, and weekly active users. Here’s an overview of their performance based on data from Sensor Tower.

Lingokids - Play and Learn exhibited a dynamic quarter with revenue fluctuating between $937 and $1.5K, peaking at $1.5K in the final week of June. Downloads saw an upward trajectory, starting at 3.1K and reaching a high of 4.3K at the end of May. Weekly active users remained relatively stable, averaging around 14.5K, with a peak of 15.4K in the first week of June.

Keiki Learning games for Kids experienced a notable rise in revenue, particularly in the first and last weeks of June, reaching up to $654 and $638 respectively. Downloads increased significantly from 177 in early April to 870 by the end of May, maintaining a steady rate around 700-800 in June. Active users also grew steadily, reaching 541 by the end of the quarter.

Buddy.ai: Early Learning Games saw a steady increase in revenue, peaking at $448 in the last week of June. Downloads showed a consistent pattern, ranging from 1.7K to 2.8K throughout the quarter. Weekly active users demonstrated a positive trend, increasing from 5.2K at the beginning of April to 5.6K by mid-June.

Speech Blubs: Language Therapy had a relatively stable revenue pattern, with a notable spike to $343 at the end of June. Downloads fluctuated, reaching a high of 1.3K in the last week of May. Active users peaked at 1.4K in late May, maintaining an average of around 1K throughout the quarter.

Learning Kids Games 4 Toddlers maintained a stable revenue stream, averaging around $150 with a peak of $219 in mid-May. Downloads showed a gradual increase, starting at 36 and rising to 97 by the end of June. Weekly active users followed a similar trend, increasing from 339 to 422 over the quarter.

These trends highlight the growing engagement and monetization potential of educational games in Guatemala. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2024